P Versus NP Complexity Theory

The P Versus NP issue deals with whether every problem whose solution can be quickly verified by a computer can also be quickly solved by a computer. This is a major unsolved problem in computer science.

In common, practical terms, it deals with how to identify problems that are either extremely difficult or impossible to solve.  In order of difficulty from easy to hard, problems are classified as P, NP, NP-Complete and NP-Hard.

So why do we care? When approaching complex problems, it's useful to have at least some idea of whether the problem is precisely solvable, or if an approximation is the best that can be accomplished. 

HTML5 Status

HTML5 Logo.png

The World Wide Web Consortium (W3C) has announced that a final recommendation for HTML 5.0 will be released in the 4th quarter of 2014. In spite of the "recommendation" terminology that W3C uses, this is official release of HTML5. This is a big deal and great news. Browser developers will have a firm definition of HTML5 they can use to bring their products up to a complete level of support for this latest version of HTML.

W3C has also defined the follow-on version, HTML 5.1, to be released in the 4th quarter of 2016. This release will include features that have been pushed out in order to get release 5.0 completed in 2014. Without this stragegy, W3C was looking at an indefinite specification development timeframe. 

Browser developers are not waiting for 2014 to begin implementation of HTML5. You can use www.html5test.com to check the status of your browser to see which features are supported and www.caniuse.com for a summary of the status of support by all the major browsers.

What is HTML5 Canvas?

The Canvas feature of HTML5 is one of the most exciting new developments in web based capabilities in many years. Here are some key aspects:

HTML5 - Canvas is a part of the latest revision and improvement of the previous version (HTML4, released in the late 1990's) markup language for displaying web pages on the Internet.

Canvas Tag - The <canvas> tag joins the other HTML tags (there are around 100 now) as a way to include single or multiple Canvas areas on a web  page. 

Bit Map DisplayThe Canvas area you define with a <canvas> tag is a bit map display. You can manipulate individual pixels to draw objects, images, animations and video.

JavaScript ControlThe JavaScript language is used to control what is seen on the Canvas. The JavaScript application code is placed between the <head></head> and <script></script> tags of the web page.

Browser Based - The computing needed to create a Canvas display is done within the browser. In other words, it's client based, not server based. The means that creating a Canvas application is simpler than one requiring server based programming. It also means that the computing power needed to generate the Canvas display is not concentrated in single servers. Each user's browser handles its own work.

Animation - Canvas applications can generate animations. This is accomplished using callbacks from the browser. The Canvas application designates one of its functions to be called from the browser at specified time intervals. During each of these callbacks, the application draws a new Canvas display, moving objects slightly. When viewed as a continuous flow of Canvas displays, an animation is generated.

Audio/Video - Audio and video can be incorporated into your Canvas applications. Moving objects can create sounds and video images can be melded into other application objects. This is done without the use of any audio or video plugins.

Gaming - Game developers have all to tools necessary to create compelling HTML5 Canvas games.

Fun - Putting aside the technical aspects of Canvas ... it can be described as just plain fun. An HTML5 Canvas is a place where as a developer you can express your creative energies and as a user you can have expanded and enjoyable experiences.

For a more details look at HTML5 Canvas, watch for my upcoming book: HTML5 Canvas for Dummies.

Military to Use Android Battlefield Apps

The U.S. military has chosen the Android platform as a base for the development of battlefield applications.

Known as a Joint Battle Command-Platform, or JBC-P Handheld, it is the first developed under an Army effort to devise an Android-based smartphone framework and suite of applications for tactical operations.

The government-owned framework, known as Mobile/Handheld Computing Environment, or CE, ensures that regardless of who develops them, applications will be secure and interoperable with existing mission command systems so information flows seamlessly across all echelons of the force.